![]() ![]() Other M‘s second concession to the core crowd was the inclusion of some FPS mechanics for firing missiles and exploring the environment. It’s a small detail, but there’s something very satisfying about wiping out a wave of enemies and basking in the cloud of health left in their wake. ![]() Assuming a new controller setup should remedy the need for auto-aiming, Nintendo should bring the original health system back. In an effort to make the gameplay a little more challenging, this recharge move would leave Samus temporarily exposed to attack and thus artificially upped the ante for the player. Part of the reason for this was directly related to the combat system’s “auto-aim” feature. Gone were the series’ traditional health bubbles, replaced instead with Samus’s ability to “concentrate” and recharge energy on her own. The basic architecture of the controls that Team Ninja created is sound, it just needs to be mapped to something with an analog stick to be a bit more effective.Īnother break from tradition was the way Samus recovered health. While old-school brawlers and RPGs could get away with the limited range of movement a d-pad can deliver in a semi-3D or top-down environment, Other M‘s fluid acrobatics and speed were simply too demanding. Wii and Donkey Kong Country Returns, but this sadly only diminished Other M‘s playability and alienated both crowds. Nintendo believed the solution was to implement the familiar controller orientation of games like New Super Mario Bros. This “failure” resulted in a desire on Nintendo’s part to bring Metroid back to basics in a way that would satiate core players and lure in the new demographic, too. ![]() At the time, though, Nintendo was in the midst of cultivating the casual audience and knew that they had been turned off by Metroid Prime 3‘s elaborate FPS controls. Perhaps more than any of its other franchises, Nintendo knew that Metroid’s fanbase consisted of predominantly seasoned players. While it seemed like an elegant way to evolve the classic play control of the original games, in reality all it did was muddle what could have been a much more enjoyable experience. Much was made of Metroid creator Yoshio Sakamoto and Team Ninja’s use of a single Wii Remote as the only means of controlling Samus in Other M. ![]()
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